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Why can’t it just be a neat idea presented in as much time as it needs? Why must there be discussion on what its length means, as opposed to just taking the creator’s word that they didn’t feel like making anything longer?Įnjoy as this gets beaten and ground into the concrete, and every semblance of humor or intrigue goes away. Congratulations you won.īut I am quite prepared for a deluge of analysis about how this is a critique of game design. I see a game that says “why the fuck do these measly weapons ever hurt these giant boss creatures? Why not just drop a chandelier on its fucking head? That will kill almost anything!” And so that is what the game does. Different bugs have different reactions to. There’s a catch The fire only burns upwards, leaving you to rotate the level to keep your flame alive As you progress through the levels, you’ll encounter bugs crawling along the rope. Sure we could do without the creators and their friends trying to be so cute and clever, but the fact that we will likely see 50 or so similar guides from people who also wish to be cute and clever is even sadder.Īnd what, exactly, is the message behind the game? You tell me. Burn the Rope is a challenging game where you try to burn as much rope as you can in each level. Is it stupid? Hell yes, as stupid as it is that so many other games are treated as such.
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Why are there video walkthroughs and FAQs and speedruns? Because every game, no matter how big or small, seems to attract this kind of attention and scrutiny. A page for describing Fridge: You Have To Burn The Rope. It is an incredibly simple, completely straightforward 30 second boss fight. What I mean is that there is really nothing to understand about it. New posts New resources New blog entries New profile posts New blog entry comments New threadmarks Latest activity. I’m not sure how this sits with me, because I’m not sure people understand the game. You Have To Burn The Rope DS - The Independent Video Game Community Home. The Grinning Colossus is, in fact, merely an illusion created by the rope to give you a motive to burn the rope.By now you might have heard of You Have to Burn the Rope, the flash game which will become a new phenomenon for some time to come (though likely nowhere near the likes of Portal). The only death that can ensure the rope's complete and utter destruction is burning, so it creates a situation in which You Have to Burn the Rope and gives you instructions to that effect. It is so desperate that it does not care that the chandelier will die as well indeed, the rope will be happy to have its friend join it in the afterlife. Heres a pretty apt description of the game, according to its original programmer: You Have To Burn The Rope is, by formal definitions, a game since it has all the things that make up a game - besides losing condition which I regret not adding - but I wouldnt call it a game since it is hardly interactive in any meaningful way. Even if it were to perform a Heroic Sacrifice, it would be far more likely to try and develop a plan that minimize the damage done to the rope (eg, You Have To Untie the Rope).The only possible explanation is this: The rope, tired of being constantly stretched taut, is committing Suicide by Cop. The chandelier, however, is attatched to the rope, indicating a strong friendship between the two.
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This leaves our speakers as the rope or the chandelier. The Grinning Colossus would have no need of such vocalization, as his grin clearly indicates that he has a mouth of his own. How many items are really in that area? Who could have told you that You Have to Burn the Rope? Now, the instructions appear on the screen without text boxes, which generally indicates a telepathic or omnipresent voice. The rope wants to get burned.Think about it. This theory is made of win! I heartlily salute the troper who proposed it.
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Most forms of sexuality are symbolized as bad (straight with the main character and the rope, gay with the rope/chandelier and the Grinning Colossus, lesbian with the main character and the symbolic tunnel/room shape, the rope and chandelier look exactly like a really oddly-shaped woman with dozens of limbs that dies while in a bondage situation, and polygamy, as represented by the relation of all the previously mentioned factors), and the very shape of the final dungeon and the long corridor leading to it seems to say "if you go down this path, bad things will happen." The eye-beams are a metaphor for the risk of pregnancy, the collision damage symbolizes how consentual sex has the same potential consequences as rape, and the final battle is reminiscent of conception (a sperm traveling into the womb and attacking an egg) and abortion/contraception (a little pink pill-shaped being goes into same womb and attacks the life inside). You defeat it by using the pink thing to transfer fire, a metaphor for STDs, to the thinner (and possibly shorter) pale-colored rope, which drops an entire chandelier of fire and wax onto the Grinning Colossus, destroying it. You Have to Burn the Rope is a treatise against sexuality, or at least polygamy.The Grinning Colossus, as the final boss, is a huge black phallic symbol.